Full-stack, AI, cloud
Software
I like building products and systems that feel clean to use and solid under the hood, from AI tools to serverless backend work.
Full-stack, AI, cloud
I like building products and systems that feel clean to use and solid under the hood, from AI tools to serverless backend work.
Design, systems, feel
I work across game design and development, usually focusing on mechanics, tone, UI, and making systems feel good to play with.
Labs, prototypes, iteration
I enjoy the research side too, especially when prototyping, playtesting, and experimentation directly shape the final build.
Main Track
On the CS side, I am drawn to systems with moving parts: full-stack products, cloud-backed services, AI tooling, and projects where the technical architecture actually matters. I have worked across Java, Python, C, JavaScript, and TypeScript, and I like the point where a rough idea turns into something real, usable, and reliable.
Side Path
On the game side, I am both a designer and a developer. I like the overlap between mechanics, tone, interface, and engineering, which is what pulled me toward horror games, management sims, and research-driven prototypes. I treat game design as systems thinking with personality, not just presentation layered on top.
Engineering
React, FastAPI, CoinGecko API
A crypto portfolio tracker with real-time market data, historical charts, wallet tracking, and a more polished motion-heavy frontend than most dashboard clones.
Flask, OpenAI API, MongoDB
A recommendation system for meals that adapts to user feedback, balances dietary constraints, and supports both takeout and home-cooking decisions.
Play
Unity, C#, 2D Horror
A horror game focused on atmosphere, progression, enemy behaviors, and modular systems that could expand without collapsing under their own weight.
GameMaker Studio, GML, Pixel Art
A pixel-art management sim about feeding a struggling town with limited ingredients, recurring NPCs, and a mechanics-driven nutrition scoring loop.
Open Channel