Player One

Mihir Sahu

AI Engineer · San Francisco

I build LLM agents and the products around them: memory, MCP tooling, evals and human-approval loops. Latest: Intern, a shared memory layer for agents, and GameGold, an AI game design platform. I also make games. UW-Madison CS + Data Science, 2026.

Campaign History

Experience

Software Engineer Intern (Capstone) · Capital One

Feb 2026 - May 2026 · Madison, WI
  • + Architected a serverless fraud detection system on AWS for real-time transaction scoring and alerts.
  • + Implemented asynchronous processing and per-account thresholds for faster fraud decisions.
  • + Built a Twilio-based feedback loop to update fraud flags and accelerate responses.

Research Assistant · The UW Game Lab

Jan 2026 - May 2026 · Madison, WI
  • + Prototyped analog and digital games around algorithm literacy, echo chambers, and bias.
  • + Ran weekly playtests and design iterations with an interdisciplinary team.
  • + Contributed to submissions accepted at IDC and Play Make Learn 2026.

Research Assistant | AI Department · Sprocket Lab

Sep 2025 - May 2026 · Madison, WI
  • + Built a multi-level RL environment in IsaacGym for quadcopter navigation and obstacle avoidance.
  • + Integrated VLM-based control and hierarchical learning pipelines.
  • + Automated multi-trial evaluation and visualization across 100+ randomized episodes.

Software Engineer Intern · AIMitari MedTech Pte Ltd

Jun 2025 - Feb 2026 · Singapore
  • + Developed an AI-assisted ultrasound guidance system for clinician-style scan replication.
  • + Built a single-camera perception pipeline with OpenCV, MediaPipe, and OCR.
  • + Improved repeatability by constraining probe movement algorithmically.

Software Engineer Intern · AIRO Digital Labs

May 2024 - Jul 2024 · Gurgaon, India
  • + Built a generative AI platform for sales pitches, decks, and short videos.
  • + Deployed the application on AWS EC2 and S3 for scalable multi-user access.
  • + Developed RAG chatbots to improve answer quality and automate routine queries.

Build Log

Projects

Playable Work

Games

Unity, C#, 2D Horror

Veil

A horror game focused on atmosphere, progression, enemy behaviors, and modular systems that could expand without collapsing under their own weight.

Open ↗

GameMaker Studio, GML, Pixel Art

Community Cook

A pixel-art management sim about feeding a struggling town with limited ingredients, recurring NPCs, and a mechanics-driven nutrition scoring loop.

Analog + Digital Prototypes

UW Game Lab Research

Short-form games exploring recommendation algorithms, echo chambers, and algorithmic bias through play, iteration, and weekly playtests.

Rapid design and technical iteration

Coursework Prototypes

A set of quick prototypes, including an endless runner, used to explore player agency, balancing, and tighter feedback loops.

Unlocked

Skills

AI
LLM Agents, MCP, Evals, Anthropic API, Gemini API, OpenAI API, RAG, Reinforcement Learning, PyTorch, OpenCV, MediaPipe, Data Visualization
Engineering
Java, Python, C/C++, JavaScript, TypeScript, SQL, React, Next.js, FastAPI, Flask, AWS, MongoDB
Game Dev
Unity, GameMaker, Godot, C#, Pixel Art Pipelines, UI/UX Design, Playtesting, Technical Design