Origin Story
How I Think
I am a Computer Science and Data Science student at UW-Madison who likes building things that feel alive, whether that means a backend handling real constraints or a mechanic landing exactly the way it should.
On the CS side, I am drawn to systems with moving parts: full-stack products, cloud-backed services, AI tooling, and projects where the technical architecture actually matters. I have worked across Java, Python, C, JavaScript, and TypeScript, and I like the point where a rough idea turns into something real, usable, and reliable.
On the game side, I am both a designer and a developer. I like the overlap between mechanics, tone, interface, and engineering, which is what pulled me toward horror games, management sims, and research-driven prototypes. I treat game design as systems thinking with personality, not just presentation layered on top.
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